Changelog for BETA 1.0.0
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You're Not Special BETA 1.0.0
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-Remixed and remastered all music for the game
-Added five new interior maps
-Borath's House
-Kia's House
-Sef's Warehouse
-Dif and Dyla's House
-Barracks
-Main Floor
-Upper Floor
-Basement
-Sanctuary
-This is a hidden map and must be found to complete Borath's quest (the mute)
-Revamped the Deep Woods map
-Added more trees and plants
-Added hand drawn shadows for:
-Borath's House
-Kia's House
-Sef's Warehouse
-Dif and Dyla's House
-Cyra's House
-Inn
-Inn Basement
-Inn Upper Floor
-Castle
-Castle Basement
-Barracks
-Barracks Upper
-Barracks Lower
-Sanctuary
-Cabin in Outskirts
-Deep Woods
-Woods
-Added NPC named Sef
-Sef travels from southwest side of town to his warehouse once every night
-Travels back once during the day
-Sef distributes a quest to player if you sneak up on him
-If you answer his questions according to his desire, he will give you three missions
-Completing all of Sef's three missions will grant the player a free cloak if they do not have one
-Completing all three missions will also grant some other items in addition to silver
-Added NPC's Dif and Dyla
-Dif takes care of his mother Dyla in one of the houses in town
-Dyla can give early hints about Avdi's whereabouts
-Dif can permanently lock player out of the house if player is too insulting
-Added NPC Kia
-Kia can be found in Kia's house in town when it is unlocked
-If player tries to steal from Kia, Kia will kick player out and lock her house
-Player can befriend Kia and she will then ask about your day
-When befriended, there is a small probability Kia gives player a gift if player had a bad day
-After talking to Kia for a while, she will give player her house key
-Added NPC who has lost her Cat
-Talking to the NPC and agreeing to the quest will allow you to lead her pet back
-After successful completion, Cat will stay in town and will grant the ability to heal player
-Player heals for 10HP happen whenever player pets Cat (alternative to sleeping or drinking potions)
-Added NPC who begs at the front entrance of the town
-Is mute and cannot talk to the player
-Can give silver to him one at a time
-Has a quest where player can repair his voice
-Upon completion of quest, will give player Refined Keep-Me-Up
-Upon completion of quest will move into a house and stop begging
-Added Refined Keep-Me-Up
-Can consume once
-Will add 20hp to player's maximum HP
-Added new audio effect for when player beats darkness in tree tops
-Added new song to Castle
-Added new song to Barracks
-Added some child NPC's to the town
-They don't say much, but can be interacted with a little bit
-Added many guards to the barracks
-Barracks are only accessible after player goes far enough in main campaign
-Once player has the ability to talk to the king, the player can access the barracks
-Barracks do not serve any mission purpose as of yet
-Added messages in player house telling how many of each item they receive when taking objects
-Added quest for finding lost Cat
-Talk to lady just southwest of the well
-Added basement connection from Barracks to Prison beneath Castle
-Added new ability player can learn to climb wet ivy
-This ability is obtained in the new sanctuary map
-This ability is required for Borath's quest (the mute)
-Rearranged default dialogue options when confronting guard near marketplace gate
-Improved a good deal of dialogue
-Dialogue image fixes
-Fixed animation for player moving crate in Inn basement
-Fixed bug causing collision issue in southwest part of Town map
-Fixed bug causing weird sparkle animation near first save point
-Fixed bug preventing player to interact with empty container in their home
-Fixed random dialogue bugs
-Fixed game-breaking bug that preventing victory over darkness in the tree tops
-Fixed player home shadows being too dark
-Fixed town shadows being too dark
-Fixed town marketplace shadows being too dark
Get You're Not Special
You're Not Special
A puzzle-based (mostly) non-combat RPG where your decisions greatly affect the outcome of the story.
Status | Released |
Author | rekystudios |
Genre | Role Playing, Adventure, Puzzle |
Tags | branching-decisions, challenging, dialogue, Meaningful Choices, original-score |
Languages | English |
Accessibility | Subtitles |
More posts
- Changelog for 1.0.5Mar 01, 2019
- Changelog for 1.0.4Feb 25, 2019
- Changelog for 1.0.3Feb 21, 2019
- Changelog for 1.0.2Feb 18, 2019
- Changelog for 1.0.1Feb 16, 2019
- Changelog for 1.0.0Feb 10, 2019
- Changelog for BETA 1.0.2Feb 07, 2019
- Changelog for BETA 1.0.1Feb 07, 2019
- Changelog for 0.7.0Jan 01, 2019
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