Changelog for BETA 1.0.0


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You're Not Special BETA 1.0.0
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-Remixed and remastered all music for the game

-Added five new interior maps

     -Borath's House

     -Kia's House

     -Sef's Warehouse

     -Dif and Dyla's House

     -Barracks

          -Main Floor

          -Upper Floor

          -Basement

     -Sanctuary

          -This is a hidden map and must be found to complete Borath's quest (the mute)

-Revamped the Deep Woods map

     -Added more trees and plants

-Added hand drawn shadows for:

     -Borath's House

     -Kia's House

     -Sef's Warehouse

     -Dif and Dyla's House

     -Cyra's House

     -Inn

     -Inn Basement

     -Inn Upper Floor

     -Castle

     -Castle Basement

     -Barracks

     -Barracks Upper

     -Barracks Lower

     -Sanctuary

     -Cabin in Outskirts

     -Deep Woods

     -Woods

-Added NPC named Sef

     -Sef travels from southwest side of town to his warehouse once every night

     -Travels back once during the day

     -Sef distributes a quest to player if you sneak up on him

     -If you answer his questions according to his desire, he will give you three missions

     -Completing all of Sef's three missions will grant the player a free cloak if they do not have one

     -Completing all three missions will also grant some other items in addition to silver

-Added NPC's Dif and Dyla

     -Dif takes care of his mother Dyla in one of the houses in town

     -Dyla can give early hints about Avdi's whereabouts

     -Dif can permanently lock player out of the house if player is too insulting

-Added NPC Kia

     -Kia can be found in Kia's house in town when it is unlocked

     -If player tries to steal from Kia, Kia will kick player out and lock her house

     -Player can befriend Kia and she will then ask about your day

     -When befriended, there is a small probability Kia gives player a gift if player had a bad day

     -After talking to Kia for a while, she will give player her house key

-Added NPC who has lost her Cat

     -Talking to the NPC and agreeing to the quest will allow you to lead her pet back

     -After successful completion, Cat will stay in town and will grant the ability to heal player

     -Player heals for 10HP happen whenever player pets Cat (alternative to sleeping or drinking potions)


-Added NPC who begs at the front entrance of the town

     -Is mute and cannot talk to the player

     -Can give silver to him one at a time

     -Has a quest where player can repair his voice

     -Upon completion of quest, will give player Refined Keep-Me-Up

     -Upon completion of quest will move into a house and stop begging

-Added Refined Keep-Me-Up

     -Can consume once

     -Will add 20hp to player's maximum HP

-Added new audio effect for when player beats darkness in tree tops

-Added new song to Castle

-Added new song to Barracks

-Added some child NPC's to the town

     -They don't say much, but can be interacted with a little bit

-Added many guards to the barracks

     -Barracks are only accessible after player goes far enough in main campaign

     -Once player has the ability to talk to the king, the player can access the barracks

     -Barracks do not serve any mission purpose as of yet

-Added messages in player house telling how many of each item they receive when taking objects

-Added quest for finding lost Cat

     -Talk to lady just southwest of the well

-Added basement connection from Barracks to Prison beneath Castle

-Added new ability player can learn to climb wet ivy

     -This ability is obtained in the new sanctuary map

     -This ability is required for Borath's quest (the mute)

-Rearranged default dialogue options when confronting guard near marketplace gate

-Improved a good deal of dialogue

-Dialogue image fixes

-Fixed animation for player moving crate in Inn basement

-Fixed bug causing collision issue in southwest part of Town map

-Fixed bug causing weird sparkle animation near first save point

-Fixed bug preventing player to interact with empty container in their home

-Fixed random dialogue bugs

-Fixed game-breaking bug that preventing victory over darkness in the tree tops

-Fixed player home shadows being too dark

-Fixed town shadows being too dark

-Fixed town marketplace shadows being too dark

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