Changelog for 0.4.0 and Earlier
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You're Not Special 0.4.0 - hotfix
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-Fixed game breaking bug that prevented saving
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You're Not Special 0.4.0
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-Added hand-drawn shadows to Outskirts
-Added hand-drawn shadows to First Ice Sliding Puzzle
-Added drum beat track to darkness puzzles
-Added NPC in the marketplace who attempts to mug the player
-NPC slowly approaches player at night
-If NPC touches player, the scene plays out
-Depending how player reacts, this NPC could be sent to jail
-If NPC is sent to jail, will now have personal agenda to destroy player
-Depending on choices, player might be asked questions by a guard
-Added special dialogue in prison if player helps send thief to jail
-Added musical victory cue for defeating Ice and Darkness bosses
-Added melody for save effect
-Added some plants to the castle map
-Added more dialogue to the front gate knight to help guide player through main campaign progression
-Miscellaneous small text changes
-Clarified player control explanations in Controls Menu
-Made timer bigger (in top right corner of screen)
-Slightly changed dialogue when entering Fire jump puzzle for the first time
-Player can now use arrow keys, WASD, or number pad to move (instead of just WASD previously)
-Made lava sound have a looping effect so it doesn't cut off at the end and restart
-Fixed bug that caused a tree to display incorrectly in the Outskirts
-Fixed bug that caused a building to display incorrectly in Main Town
-Fixed bug that caused fire sounds to play in player home without fire present
-Fixed bug that caused player to do stepping animation indefinitely after cooking food
-Fixed bug that caused a missing animation
-Fixed bug that caused reloading most recent save instead of most recent load on death
-Fixed bug that caused Avdi to become invisible during part four of his victory speech
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You're Not Special 0.3.0
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-Revamped first fire "puzzle" after finding the Ice Stone
-Now actually takes some semblence of reasoning and memory to complete
-Revamped the boulder fire puzzle
-Now more necessary to plan ahead and move boulders to protect yourself from obstacles
-Added hand-drawn shadows to marketplace
-Removed remaining obnoxious 16 x 16 pixel square shadows from all maps
-Fixed dialogue in Ice Temple that said to save even though player no longer has option to
-Fixed bug causing guy who buys wood from you to freaking tweak out and turn super fast
-Fixed the most simplistic and annoying bug ever that took me an embarassingly long time to find
-Sound effects inside were not being played (e.g. fireplace, people talking)
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You're Not Special 0.2.0
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-Revamped save system
-Player is no longer allowed to save whenever they want
-Player can only save at certain save checkpoints (currently a bush)
-Added many save checkpoints throughout the map
-Added cue with player at beginning of game to interact with first save spot
-Added hand-drawn shadows to Player Home
-Added hand-drawn shadows to Town
-Added simple gold cheat
-Head north of the waterwheel in the marketplace
-Face the wall one tile right of the crack in the wall
-(between the three planters and the barrel with the flower on it)
-Enter 6969 for 10,000 gold
-Added text cues when obtaining items in marketplace
-Added audio for lava bubbling sound near minecart puzzle and bat room
-Added bubbling lava animations
-Lava is no longer an insta-death but does 30 damage instead
-Added damage sound and lava sizzle sound for entering lava tile
-Added damage sound for magma floor tiles
-Added damage sound for dark blue ice floor tiles
-Added multiple Male and Female damage sound effects which trigger when player is hurt
-Fixed bug that made screen black after leaving the inn during the first cut scene
-Fixed bug that would keep player slow after they did the spider web and spikes section
-Fixed bug that would prevent dogbark1.ogg sound effect from loading
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You're Not Special 0.1.0
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-Revamped Darkness victory dialogue with Avdi after final battle
-In tree tops
-In fire end zone
-In ice end zone
-Added Laundry job for five silver
-Talk to guy in waterwheel house
-Mission only accepted during the day when his laundry is out drying
-Mission is repeatable every 4 minutes
-Revamped Avdi victory speech after a Darkness defeat
-Made branching dialogue based on how much Avdi likes you in various interactions
-Includes dialogue with Avdi after fights and his victory speech in town
-Added face icons for both bread vendors in marketplace
-Added perpetually thirsty NPC in marketplace who will ask for water
-If you fill an empty container at the well and give him water, he gives you four silver
-This job is infinitely repeatable
-Added new NPC "Speedy Steve"
-Located in marketplace
-Will race you around the water wheel house and give you 20 silver if you win
-If you lose, he sends you to an NPC to say that you lost (to brag about him)
-Every time you beat him, he gets faster
-After beating him five times he becomes so fast that you must have a perfect run to win
-Made player home one tile less in terms of width
-Added barrel to player home that can now store wood
-Added fireplace to player home that can be lit if player has wood on them
-If player has no wood on them, offers to use any wood stored in the barrel
-If no wood is on player or in the barrel, the fire cannot be lit
-Will automatically extinguish after 5 minutes unless more logs are added in that time
-If you place another log before it burns out, the effect stacks
-(e.g. two logs = 10 minutes; three logs = 15 minutes)
-Fireplace in player home can be used to cook food (eggs, raw meat, raw fish)
-Fireplace will heal character slowly (1 hp every four seconds)
-Added NPC just south of the farm who will ask you to find logs and cut them into wood
-NPC can be bartered with
-If player barters too high, NPC will never work with player again
-Player can repeat this job indefinitely, although he/she can only barter once
-Added extroverted NPC in market who calls you buttercup and suggests where to get money
-Created new NPC sprites and faces
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You're Not Special 0.0.6
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-Revamped Darkness Maze Puzzle
-Revamped credits
-Created new credits background based on game logo
-Added special thanks to Danny, Alex, Christine, and Amanda
-Added background music to credits (using title track song)
-Automated credits with singular function for easier editing in the future
-Moved map title screen box down 12 pixels so it doesn't overlap with HP bar
-Fixed "Press 'z' to reset" being present event after puzzles
-Fixed Avdi not talking after final battle bug
-Revamped UI (made much larger for more obvious visibility)
-Fixed player not taking damage in Darkness Tree Top fight
-Fixed camera bug occuring in the Town Marketplace after Darkness is defeated
-Added new shield mechanic in Darkness Tree Top fight
-Shield deploys for two seconds every time the player touches Avdi
-Shield takes five seconds to regenerate
-Must touch Avdi again for new shield every time
-Made final boss in Tree Tops easier
-Fixed bug that would allow player to go through two stacked snowballs and consequently fall to death in ice temple snowball puzzles
-Changed silver storage behavior in player's home
-Now if player attempts to deposit/withdraw more than he/she has, the chest will ask if the player wants to deposit/withdraw maximum possible
-Added King Assassination ending and end credit scene in prison
-Fixed duplicate player houses in town
-Boulders are no longer a one-hit kill
-Started actually taking notes when I fix things
-Created this changelog
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You're Not Special 0.0.5
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-Made final boss in Tree Tops easier
-Don't remember what else I did
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You're Not Special 0.0.4
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-Fixed yet another game breaking bug
-Dont' remember what else I did
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You're Not Special 0.0.3
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-Fixed game breaking bug
-Don't remember what else I did
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You're Not Special 0.0.2
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-Put player in correct starting position
-Don't remember what else I did
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You're Not Special 0.0.1
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-Made the campaign
-Created music for some places
-Created all of the maps
-Added mucho plugins
-Basically did everything for a base game
-Currently has 7 different endings based on player choices
Get You're Not Special
You're Not Special
A puzzle-based (mostly) non-combat RPG where your decisions greatly affect the outcome of the story.
Status | Released |
Author | rekystudios |
Genre | Role Playing, Adventure, Puzzle |
Tags | branching-decisions, challenging, dialogue, Meaningful Choices, original-score |
Languages | English |
Accessibility | Subtitles |
More posts
- Changelog for 1.0.5Mar 01, 2019
- Changelog for 1.0.4Feb 25, 2019
- Changelog for 1.0.3Feb 21, 2019
- Changelog for 1.0.2Feb 18, 2019
- Changelog for 1.0.1Feb 16, 2019
- Changelog for 1.0.0Feb 10, 2019
- Changelog for BETA 1.0.2Feb 07, 2019
- Changelog for BETA 1.0.1Feb 07, 2019
- Changelog for BETA 1.0.0Jan 12, 2019
- Changelog for 0.7.0Jan 01, 2019
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