Changelog for 0.6.0
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You're Not Special 0.6.0
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-Added shield mechanic to final boss fight
-Player must deactivate shield for Avdi to keep doing damage
-Added Cyra’s house location (in town south of castle)
-Added a ton of interactivity within Cyra’s house
-Added a twisted short story accessible during Cyra’s quest
-Added Cyra's side quest
-Quest can be obtained by going to Cyra’s cell in the castle basement
-Leads player to a few different possible conclusions some of which release Cyra
-Once Cyra leaves, she can be found in her house
-After talking to the player she will flee, lest she be re-imprisoned
-Player can choose to become a runner for Yuno
-Player can get 60 silver per run for Yuno
-After running five times for Yuno, another prisoner (mage) escapes
-Yuno and that prisoner flees and are then unable to be found
-Added new map after long darkness pathway to upgrade stones (upgrade now much earlier than before)
-Added new puzzle map in darkness using projectiles
-Added secondary/similar puzzle if player only has Icestone and no Firestone
-Added ability to get powered up stones before final boss fight
-Added a way to access the chest in the ice cave puzzle room (I finally gave in)
-Added a shortcut for the ice temple if you already have the fire stone
-Added dialogue if player touches Ice Spirit
-Added functionality for mimic to die when lured into hole (will then become normal chest)
-Will give two bottles of keep-me-up
-Added region restrictions in ice cave so bats can’t attack or black unexpected regions
-Added obvious save point to final boss fight in tree tops (there was a secret one before)
-Added warning to player before going into the darkness (hinting to heal up and stuff)
-Added ability to harvest wood from wood stacks inside Tree House
-Added region restrictions in fire temple for better bat behavior
-Added animation for mine carts jumping into lava for mine cart puzzle
-Added extra dialogue to initially help first fire puzzle after finding ice stone
-Added extra a few extra tiles before putting out lantern when meeting Fire for first time
-Added fadeout effect and audio effect for falling in ice cave holes
-Added amount of gold displayed when selling things in marketplace
-Vendor in marketplace now sells raw food instead of cooked
-Now possible to buy raw food, cook it in your home, and sell for profit
-Reworded some of the hints in the final darkness puzzles
-Revamped final darkness battle (part one)
-Black holes are no longer one hit kill
-Player can now use projectiles to stun the little goblins (based on their color)
-Relocated some of the goblins and made some of them slower
-If fire and ice are helping, player decides what they do in battle
-Revamped final darkness battle part two
-New lore-based ending in tree-tops upon successful battle completion
-Lore-based ending does not happen if player retreats to Fire and Ice boss rooms
-Revamped entrance into the darkness puzzles (now the riddle makes more sense)
-Revamped darkness maze puzzle to make it more intuitive and less annoying
-Revamped dialogue before Ice battle to make it more clear to the player of what to do
-Revamped fire boulder puzzle to allow for a short cut and more possible solutions
-Also balanced end of the puzzle for better timing with last moving boulder
-Added automatically healing player before Ice battle to balance difficulty
-Added automatically healing player before Darkness battle to balance difficulty
-Increased amount of silver obtained from stealing in Inn Basement and Waterwheel House
-Fixed bug that allowed player to walk onto castle walls in Marketplace
-Fixed bug that caused visual glitches for Ice and fire pillars inside ice boss room
-Fixed bug that caused snowballs to move to starting location after player death
-Fixed bug that allowed player to walk off the edge of a cliff in the ice puzzle cave
-Fixed bug that caused an indestructible rock to spawn using the fire stone on an ice crystal
-Fixed bug that prevented player from walking through the smoke coming from the ice tablet
-Fixed bug that made player visible at the very end of memory flashbacks in the tree house
-Fixed bug that caused player to not face Avdi when he approaches after confronting darkness
-Fixed bug that prevented player from moving in the final darkness puzzle room
-Fixed bug that caused Avdi to disappear slightly too early in tree house
-Fixed bug that would cause player to be on top of two snowballs in final puzzle of ice cave
-Fixed bug that prevented Ice-themed music from playing after death inside ice puzzle cave
-Fixed bug that prevented a town NPC from showing their face during dialogue
-Fixed bug that prevented player from continuing main campaign when falling down wood pit
-Fixed bug that prevented player from reading tablet in darkness temple entrance
-Fixed bug that made weird prison door animation when activating
-Fixed fire in Inn playing too loudly
-Fixed bug causing incorrect shadows in Outskirts North
-Fixed cloak seller in marketplace saying story guy was west instead of east
-Fixed wood chopping station in woods not saying how much wood was obtained
-Fixed region restrictions and hotboxes surrounded planks of wood after falling in wood pit
-Fixed bug that caused invisible knight to attempt arrest after darkness had won
-Fixed bug preventing wood from being gathered at certain places in marketplace wood pile
-Removed a save point at the end of ice cave (there is one immediately in next room)
-First fire jump puzzle now resets timer after failing or teleporting
-Also added visual hint to examine tablet upon first time entering
-Fixed bug that caused player to walk on top of rope handles on bridge in woods
-Better balancing for final boss fight in Ice and Fire boss rooms (instead of treetops)
Get You're Not Special
You're Not Special
A puzzle-based (mostly) non-combat RPG where your decisions greatly affect the outcome of the story.
Status | Released |
Author | rekystudios |
Genre | Role Playing, Adventure, Puzzle |
Tags | branching-decisions, challenging, dialogue, Meaningful Choices, original-score |
Languages | English |
Accessibility | Subtitles |
More posts
- Changelog for 1.0.5Mar 01, 2019
- Changelog for 1.0.4Feb 25, 2019
- Changelog for 1.0.3Feb 21, 2019
- Changelog for 1.0.2Feb 18, 2019
- Changelog for 1.0.1Feb 16, 2019
- Changelog for 1.0.0Feb 10, 2019
- Changelog for BETA 1.0.2Feb 07, 2019
- Changelog for BETA 1.0.1Feb 07, 2019
- Changelog for BETA 1.0.0Jan 12, 2019
- Changelog for 0.7.0Jan 01, 2019
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