Changelog for 0.6.0


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You're Not Special 0.6.0
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-Added shield mechanic to final boss fight
     -Player must deactivate shield for Avdi to keep doing damage
-Added Cyra’s house location (in town south of castle)
     -Added a ton of interactivity within Cyra’s house
     -Added a twisted short story accessible during Cyra’s quest
-Added Cyra's side quest
     -Quest can be obtained by going to Cyra’s cell in the castle basement
     -Leads player to a few different possible conclusions some of which release Cyra
     -Once Cyra leaves, she can be found in her house
          -After talking to the player she will flee, lest she be re-imprisoned
     -Player can choose to become a runner for Yuno
          -Player can get 60 silver per run for Yuno
          -After running five times for Yuno, another prisoner (mage) escapes
          -Yuno and that prisoner flees and are then unable to be found
-Added new map after long darkness pathway to upgrade stones (upgrade now much earlier than before)
-Added new puzzle map in darkness using projectiles
     -Added secondary/similar puzzle if player only has Icestone and no Firestone

-Added ability to get powered up stones before final boss fight

-Added a way to access the chest in the ice cave puzzle room (I finally gave in)
-Added a shortcut for the ice temple if you already have the fire stone

-Added dialogue if player touches Ice Spirit

-Added functionality for mimic to die when lured into hole (will then become normal chest)
     -Will give two bottles of keep-me-up

-Added region restrictions in ice cave so bats can’t attack or black unexpected regions
-Added obvious save point to final boss fight in tree tops (there was a secret one before)
-Added warning to player before going into the darkness (hinting to heal up and stuff)
-Added ability to harvest wood from wood stacks inside Tree House

-Added region restrictions in fire temple for better bat behavior
-Added animation for mine carts jumping into lava for mine cart puzzle

-Added extra dialogue to initially help first fire puzzle after finding ice stone

-Added extra a few extra tiles before putting out lantern when meeting Fire for first time

-Added fadeout effect and audio effect for falling in ice cave holes

-Added amount of gold displayed when selling things in marketplace
-Vendor in marketplace now sells raw food instead of cooked
     -Now possible to buy raw food, cook it in your home, and sell for profit
-Reworded some of the hints in the final darkness puzzles
-Revamped final darkness battle (part one)

     -Black holes are no longer one hit kill

     -Player can now use projectiles to stun the little goblins (based on their color)
     -Relocated some of the goblins and made some of them slower

     -If fire and ice are helping, player decides what they do in battle
-Revamped final darkness battle part two
     -New lore-based ending in tree-tops upon successful battle completion
     -Lore-based ending does not happen if player retreats to Fire and Ice boss rooms

-Revamped entrance into the darkness puzzles (now the riddle makes more sense)
-Revamped darkness maze puzzle to make it more intuitive and less annoying
-Revamped dialogue before Ice battle to make it more clear to the player of what to do
-Revamped fire boulder puzzle to allow for a short cut and more possible solutions
     -Also balanced end of the puzzle for better timing with last moving boulder
-Added automatically healing player before Ice battle to balance difficulty

-Added automatically healing player before Darkness battle to balance difficulty
-Increased amount of silver obtained from stealing in Inn Basement and Waterwheel House

-Fixed bug that allowed player to walk onto castle walls in Marketplace

-Fixed bug that caused visual glitches for Ice and fire pillars inside ice boss room

-Fixed bug that caused snowballs to move to starting location after player death

-Fixed bug that allowed player to walk off the edge of a cliff in the ice puzzle cave
-Fixed bug that caused an indestructible rock to spawn using the fire stone on an ice crystal
-Fixed bug that prevented player from walking through the smoke coming from the ice tablet
-Fixed bug that made player visible at the very end of memory flashbacks in the tree house
-Fixed bug that caused player to not face Avdi when he approaches after confronting darkness
-Fixed bug that prevented player from moving in the final darkness puzzle room
-Fixed bug that caused Avdi to disappear slightly too early in tree house
-Fixed bug that would cause player to be on top of two snowballs in final puzzle of ice cave
-Fixed bug that prevented Ice-themed music from playing after death inside ice puzzle cave
-Fixed bug that prevented a town NPC from showing their face during dialogue
-Fixed bug that prevented player from continuing main campaign when falling down wood pit

-Fixed bug that prevented player from reading tablet in darkness temple entrance
-Fixed bug that made weird prison door animation when activating

-Fixed fire in Inn playing too loudly
-Fixed bug causing incorrect shadows in Outskirts North
-Fixed cloak seller in marketplace saying story guy was west instead of east

-Fixed wood chopping station in woods not saying how much wood was obtained
-Fixed region restrictions and hotboxes surrounded planks of wood after falling in wood pit

-Fixed bug that caused invisible knight to attempt arrest after darkness had won
-Fixed bug preventing wood from being gathered at certain places in marketplace wood pile

-Removed a save point at the end of ice cave (there is one immediately in next room)
-First fire jump puzzle now resets timer after failing or teleporting
     -Also added visual hint to examine tablet upon first time entering

-Fixed bug that caused player to walk on top of rope handles on bridge in woods
-Better balancing for final boss fight in Ice and Fire boss rooms (instead of treetops)

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